Introduction to Tinytown: A Surprising Challenge Awaits
As part of Steam Next Fest, I decided to try out the Tinytown demo. I anticipated simply creating a small town in the provided section of the demo, but I was pleasantly surprised by the challenge I encountered. Instead of merely placing buildings and roads, I found myself tasked with ensuring that every space on the small map was filled with some form of structure or roadway.
I was struck by the complexity and difficulty of this task as I concentrated on connecting different roads while ensuring that each building or landmark found its place on the map. Certain structures, such as apartment buildings or football fields, demanded more space to be accommodated.
Expect the unexpected with Tinytown’s demo – it’s not your average city builder, it’s a puzzle in disguise!
Rather than being given a selection of various buildings to place across the map, I was presented with either a randomly selected road or building until all available spaces were filled. If a building or road didn’t seem to fit on the current map layout, I had the option to reroll for a new one.
The Thrill of the Build: Rerolls and Upgrades
As I continued to add buildings and roads, and my city began to take shape, the cost of rerolls increased. However, I found that failing in this game wasn’t easy. In fact, during my time with the demo, I became more engrossed in determining which building or road would fit where rather than worrying about running out of rerolls.
I was pleasantly surprised by the puzzling challenge presented to me at the start, and I eagerly embraced the task of creating my small city. As I progressed, I also had the opportunity to upgrade various buildings, which enhanced the city’s power, job opportunities, citizen happiness, or the number of businesses.
Creative Solutions: Unconventional Cityscapes
At times, my city became a bit crowded, forcing me to place buildings in unconventional locations to achieve my objectives. Whether it was a power plant next to a burger restaurant or two gas stations facing each other, these combinations amused me and added to the charm of my city.
The game’s relaxed pace and pleasant music contributed to a calming atmosphere, alleviating any concerns about failing the puzzle. Ultimately, Tinytown felt more like a puzzle game centered around city creation than a traditional city-building simulation. I’m excited about the prospect of trying out more maps when Tinytown receives its full release.
For those interested in city building who are seeking a different experience in the genre, Tinytown is a must-try. Rather than constructing a custom city, players are tasked with solving a puzzle involving city creation. And for those simply looking for a captivating puzzle game, Tinytown is certainly worth exploring among the various demos available during Steam Nextfest.