Jyamma Games has released a patch for the PlayStation 5 and PC version of Enotria: The Last Song leveling the game up to V.1.005. The publisher was kind enough to share the patch notes with us, so we’ll share those with you.
Here are the patch notes:
Changes:
- Tuned the Sickness status to improve the player’s experience. The “Sickness” status now deals less damage. That means that the main character and enemies can’t be fully immune to the status when applied.
- The percentage of health damage of “Sickness” has been reduced.
Tuned the Radiant status to improve the player’s experience. It does not trigger its healing effect immediately, and the explosion is slightly delayed. Thanks to that both the enemies and the players will feel both negative and positive effects of this status. This change also helps with the issue of enemies healing while invincible after radiant was applied to them with a riposte or backstab attack - The “Radiant” premature explosion is slightly stronger.
- The “Wicked” status now heals for less when the maskless one hits an enemy affected by it.
- Fixed an issue that made certain boundaries not appear when starting a boss fight.
- Added custom bindings for mouse and keyboard controls.
- Players can now choose a difficulty level while starting a new game between the ”Soulslike
- Experience” and the ”Story Mode”. The Game Mode also can be changed between “Story” and “Soulslike” anytime during the playthrough. To do it, the payer should access the in-game Settings menu, in the Gameplay category. This will of course be possible also on playthroughs that is already started. The ”Story Mode” is a bit easier than the original difficulty of the game, instead the ”Soulslike Experience” has been made more difficult.
- Progression has been balanced based on the feedback we’ve received so far.
Enemies: - The difficulty curve of Falesia and Litumnia has been rebalanced to feature less difficulty spikes and an overall smoother experience.
- Bosses and Mini-Bosses now reward less Memoria, while regular enemies have the Memoria drop amount increased. This will help players progress more smoothly throughout the game and its NG+ cycles.
- NG+ difficulty has been adjusted due to the base game changes.
- Enemies that were aligned with the “Gratia” element now are more “tolerant” to the “sickness” status. It will take slightly longer to apply the status against them.
- Fixed an issue for which certain bosses in rare condition would be unresponsive towards the player.
- Fixed an issue for which certain enemies were taking a lot more damage than intended when the maskless one would execute a riposte or backstab attack against them.
- The “Priestess” in the “High priestess” boss fight now can coordinate attacks.
- Improved “Veltha” hitboxes when she stomps on the ground and executes the follow-up combo.
- Small crabs are no longer able to deal double damage with regular attacks.
- The minimum damage dealt to the player by the enemies has been adjusted.
- Certain bosses will now transition into phase 2 slightly sooner.
Maskless One:
- Nerfed the “Rock” item damage.
- All weapons have now improved their attack flow.
- Armonia Amber use has been speed up.
- Lines charge speed has been adjusted to be faster at lower levels, thanks to that even the very slow lines should be usable from the start, but you still have to upgrade them to deal competitive damage in the late game.
“Stage” Weapons are now overall stronger to match the new balance of the game.
Fixes:
- Corrected Lines HUD to display usability properly.
- The status HUD will no longer appear after the effect ends.
- Armonia’s charges will now be correctly displayed with Zanni’s Mask.
- Addressed the issue with Memoria disappearing if not looted before quitting the game.
- Fixed a progression lock caused by using Hymn of Return after defeating Arlecchino.
- Made a combat rift in Quinta visible again.
- Fixed terrain holes in Strale Velata and Litumnia City Commons where players could fall off the map.
- Resolved issue where music in Quinta continued playing after defeating mobs who were playing the music.
- Fixed occasional double dialogue lines.
- Corrected Main Character HP bar display issue showing incorrect HP instead of 0.
- Fixed the issue preventing players from choosing the second dialogue option.
- Addressed a rare issue where the main character could get stuck in an elevator.
- Fixed boss music stopping under certain conditions.
- Corrected Balanzone’s voice overs not triggering properly.
- Fixed spell volume issues preventing some spells from being heard.
- Polished and fixed various cutscenes.
- Veltha will no longer cause players to get stuck on a rare occasion.
- Added a flawed vessel outside the tutorial area.
- Adjusted animation blending to make the movement feel more natural.
- Implemented various combat improvements, making it feel way smoother and seamless.
- Combat animation speed has been increased, this makes the combat more dynamic while keeping the original style of the game.
- Fixed many smaller bugs and issues mentioned by the players.
- Fixed various crashes that may have occurred during gameplay.
PS5 additional note:
- In this version the problem of some saves visual glitch has been not solved. If an old game is still not recognized please don’t delete it, we’re working on fix for that.
Enotria: The Last Song brings players into a vivid and perilous world inspired by Italian folklore. Set in the sunlit land of Enotria, this action-packed Soulslike game challenges you to unravel the mysteries of a world trapped in an eternal, twisted play known as the Canovaccio. As the Maskless One, you are the only being not bound by a role, with the power to shape your destiny. Tasked with defeating the formidable Authors responsible for this cursed state, players must harness the power of Ardore to free the world from its stasis.
The game boasts over 40 hours of gameplay across three main regions, with more than 100 enemies and a variety of dynamic challenges. A unique feature in Enotria is the ability to don masks from fallen foes, unlocking new playstyles and abilities as you customize up to three loadouts at any time. With more than 68 unlockable skills and over 150 million possible build combinations, the game offers extensive customization and strategy. Players can also manipulate reality through Ardore to solve puzzles, alter the environment, and gain the upper hand in battles. Featuring an intricate combat system that rewards offensive play and strategic use of parries, Enotria: The Last Song promises a rich and immersive experience for fans of the genre.
Enotria: The Last Song is available now on PlayStation 5 and PC via Steam. An Xbox version is still in development.