Following the recent full roster reveal for Dragon Ball Sparking! Zero, an IGN interview with producer Jun Furutani shedded some light on specific gameplay details and DLC content.
Firstly, the split decisions and branches during the character-focused story scenarios may sometimes go in a completely different direction than the canonical interpretation of events. However, some branches can simply revert to the canonical state of matters.
Furutani also avoids the question of whether there will be any new fusions in Sparking! Zero, saying they want to leave “the ifs a little hidden for until the game is out.”
Regarding post-launch content, Furutani confirmed that three DLC packs covering Dragon Ball Super: Super Hero and DAIMA characters are in the works.
You can view the full interview for additional details and comments.
Developed by Spike Chunsoft, the team behind the original Budokai Tenkaichi series, Dragon Ball Sparking! Zero is a significant step forward for the franchise. Utilizing the advanced capabilities of Unreal Engine 5, it elevates the gameplay and features of arena brawlers to new heights. Additionally, the game represents a return to the franchise’s original Japanese naming convention, aligning with how the original Dragon Ball Z: Budokai Tenkaichi was known as DRAGON BALL Z: Sparking! in Japan.
The custom battle mode has players fight in battles with original scenes. This mode contains Bonus Battle, where various original battle contexts are playable. Victory conditions may differ per battle, and cutscenes may appear during the events. Several options can be edited, and the creation can be uploaded online for other players.
Regarding multiplayer, split-screen for the local play was not feasible due to the detailed effects and destructible environments, so online multiplayer and single-player were priorities. As a compromise, split-screen multiplayer was confirmed for the Hyperbolic Time Chamber only. Players can not choose the same characters here.
Dragon Ball: Sparking! Zero will be released for PlayStation 5, PC, and Xbox Series X|S on October 11, 2024.
Not sure who wrote this article, but it’s “first, second, third, last”, not “firstly”.
For example, it should say “First, the split decisions and branches during the character-focused story scenarios may sometimes go in a completely different direction than the canonical interpretation of events.”
This is one of the first things you learn in freshman composition class, and they also teach it in high school.